Slayers: Advance

Gamemaster: communistbob
System: D20 system including advanced magic rules and content from unearthed arcana

Based on an anime that was based partly on 1st edition D&D, Slayers D20 merges the comedic, the serious, and the dark and unfortunate into a single setting.  The magic is overpowered, the buildings are fragile, and there's wars both cosmic and mundane to get caught up in ... but not until after lunch.  This game utilizes the psychological warefare rules new for Slayers D20; as well as the GoO advanced magic system (first presented for Slayers D20), as well as a wide veriety of content from unearthed arcana -- including taint and sanity mechanics.  The game oscillates between slapstick lightheartedness and dark, deadly serious scenes.

The campaign is arranged into episodes and arcs, and strongly stresses character design and development.  RP is also strongly favored over purely game-mechanical solutions, especially to social challenges.  XP is awarded for plot and character development, not just encounters.  Party size and makeup is set by the DM after an interview.

Players